A couple of years ago I started the progress of slowly de-googling my life: lessening my reliance on Google services, moving my data to my own servers and limiting what data Google can collect about me going forward as well as deleting the data they already have.
In this blog post I'll talk about the Google services I used to use and the solutions I found for replacing them. The full list of Google services I used to use and have found alternatives for include:
Also check out some of my personal notes I've been taking as I went:
PSA: The "battery optimization" feature in Android 6.0 Marshmallow may be causing your Gmail to not notify you of e-mails until it's way too late and other apps to not notify you about anything ever.
I first caught on to this when I stumbled upon a Reddit thread on /r/Android. Essentially, Android 6.0 added a feature called Doze which puts apps to sleep while the phone is locked/not in use, giving them only brief windows of opportunity to check for any new notifications before being put back to sleep. The frequency between these wake opportunities depends on how long the phone has been locked. It sounds like a good idea in theory, but the execution was done very poorly.
That thread was specifically about apps like Gmail and Inbox. Users were seeing issues where Gmail wouldn't notify them about new e-mails until several hours after the e-mails came in. This is because the Gmail app was getting "dozed" and was unable to check for any new messages (or receive push notifications, or whatever it does). The work-around is to disable the "battery optimization" for the Gmail app.
To do so:
Doze makes it sound like not optimizing apps will hurt your battery life. This may be true for poorly written apps, but it's pretty safe to allow Gmail to not be put to sleep. Before Android 6.0, Doze wasn't even a feature anyway and there weren't a lot of complaints about battery life. Personally, I just disabled battery optimization for a small handful of apps that I care more about, including Gmail and Hangouts.
In addition to Gmail, a few other apps I found to be completely broken when they're being "optimized":
Google Opinion Rewards: Get Google Play credit for answering surveys. I noticed I wasn't getting any surveys offered for several weeks, and figured the Doze feature was to blame. I disabled it on the Google Opinion Rewards last night, and got a survey this morning.
My theory is that this app only receives surveys if there is one available at the time the app asks for it. Since the app was checking very infrequently, it was missing all the surveys.
Tasker: I have a Tasker task set up to automatically connect to my VPN when my phone joins certain WiFi networks. I was noticing that it was failing to do this the majority of the time. I'd have to open Tasker and manually play the Connect VPN task and then it would sorta work, but sometimes it would fail to run the Disconnect VPN task when I left the WiFi network.
Disabling battery optimization for Tasker fixed this problem.
Tumblr: I was getting no notifications at all from this app, ever. Disabling battery optimization fixed this problem.
Reddit Sync Pro: I was getting no notifications of new messages on this app until I manually opened it. Again, disabling the optimization helped.
So if you have any apps that have been oddly quiet for the past several weeks or months and you're running Android 6.0, check if the "battery optimization" feature is to blame.
Something pretty odd that's happened to me on more than a couple of occasions:
I'll wake up in the morning, and then a couple minutes later people start sending me messages on Google Hangouts, so my phone's making a bunch of noise. If it's early enough in the morning, some of those messages will even say things like, "you're up early."
The thing is though, I didn't even touch my phone yet. I didn't even look at my phone.
Messages like this don't tend to wake me up, but instead I don't start getting messages until just after I'm awake.
So I took a few pics with my Nexus 5 this morning, and when viewing them in the Gallery app they appeared to have not saved correctly (there was a solid dark grey placeholder image for each one I took). If I opened the Camera app and swiped over to see them, there they were. But the Camera app also popped up a toast saying "Insert an SD card to save photos."
The Nexus 5 has no SD card.
And then I probably shouldn't have rebooted my phone (the Camera was being an idiot, so I thought rebooting would fix it), cuz when the phone came back up, the Camera folder was entirely deleted. Like, it didn't show up in the Gallery, and swiping in the Camera app did nothing. /mnt/sdcard/DCIM/Camera
didn't exist anymore. Take a new picture, and the Camera folder was remade but only had the one new picture in it.
So, Life Pro Tip: Android can do this sometimes. If you get those kind of symptoms, hopefully try making a backup of the Camera folder (using like Astro or Root Browser), before rebooting the phone. You'll probably still lose the newly taken/corrupted pictures but at least Android shouldn't delete all your other camera pictures.
I think the Camera app was still able to see the pictures even though they weren't saved because they were kept in some sort of temporary in-memory cache of the Camera app. Probably the best way to save them would've been to take screenshots of them from within the Camera app.
All the other folders that had pictures in them were left alone, i.e. pictures saved through Snapchat and other photo albums.
I used a recovery program to restore all the deleted photos/videos on my phone. Site I used. Some of the pictures were corrupted but I was able to get all the ones I cared about back. :) Most of the deleted files were Snapchats that I already had non-deleted copies of.
Also, the selfies that I took this morning that "caused" this whole entire mess were recovered as well, so that's double-good-news. :P One of the pics that literally broke my camera:
UPDATE (June 12 2022): I wrote this blog post originally in 2014 and it's highly likely that Grindr's data folder on Android doesn't look anything like this anymore. I haven't rooted my Android phones in a long time and haven't run Grindr in several years either. I sometimes get emails from people asking for help getting into their Grindr cache -- I can't help you, and don't ask me about this. This blog post is very outdated, Grindr has gone thru several complete re-designs in the last 8 years and they've probably changed everything about their data folder layout.A long time ago, the Grindr for Android app used to store its photo cache on your SD card, but lately they hid them away in the app's private space to make them slightly more difficult to get to. I decided to go exploring using Root Browser and see what I could find out.What you can do if you want to look into this yourself is: root your Android phone, look in your /data/data folder for Grindr's app data, copy it out to your PC and go thru it yourself. The
file
command on a macOS or Linux terminal can tell what type of file something is regardless of its extension (in this post, many JPEG photos were named with ".1" file extensions instead of .jpeg and Linux easily ferreted this out).Also note that rooting your Android phone may require a factory reset of the phone, so if it's your existing Grindr cache you want to get into, you may be out of luck. Google Pixel phones for example officially support unlocking the bootloader (necessary for flashing custom ROMs and root), but this action forces a factory reset for privacy (e.g. a thief stole your phone and wants to root it, which would let them bypass your lock screen, Google wants the phone to mandatorily reset to factory defaults before it can be rooted). Some phones with shadier root exploits may not need the factory reset. You're on your own either way. Don't ask me for support in rooting your phone or helping you hack Grindr.
When I say "photo cache" I mean the place where Grindr downloads pictures locally so that it doesn't need to keep redownloading everyone's pictures all the time and consuming a lot of unnecessary bandwidth. Grindr caches both profile pictures and pictures received over chat messages. They both go into the same place. So if you have access to that place, you can get high resolution copies of all pictures received over chat and have them on your PC. :)
First of all, you'll need a rooted Android device for this, because the Android OS normally doesn't allow apps to get into each other's private data folders. The Root Browser app is a file browser that's root-aware (so it will prompt for root permission when you attempt to open a folder that ordinarily you can't open without root).
So, without further ado, Grindr's photo cache is located at /data/data/com.grindrapp.android/cache/picasso-cache/
. This folder may contain a lot of files, mine had 3,458 and so Root Browser took a while to load that folder. You can copy it somewhere under /mnt/sdcard
and then get to your files from a PC that way. Make sure the files are no longer owned by "root" when put in the SD card part, or you may run into issues when accessing them from your PC.
Most of the files in this folder have hexadecimal names that appear to be hashes of some sort, and the names usually come in pairs, one with a ".0" file extension and the other with a ".1", for example one I found on my phone was 4e21d675447678d0493bc8cb41a56e8d.0
.
The ".0" file is a plain text file, and most of the ".1" files are the JPEG images. I use Linux, and my file browser automatically identified the types of all the files and showed thumbnail images for all the ".1" files. So, most of the time if you rename one of the ".1" files to have a ".jpg" extension you can see the images under Windows.
Some of the .1 files aren't images though. Some are more text files, and I peeked inside one to see what it was:
$ cat c1749deee81d4fece16d836e177c5852.1
[{"messageId":16970,"title":"Calling All DJs & Bartenders","body":"Are you one of the sexiest DJs or bartenders and able to work a paid event on the afternoon of April 27th in Palm Springs? If so, send us your information and a link to your website to palmsprings@grindr.com or simply tap 'More' to email us directly. ","actionTitle":"More", "dismissTitle":null, "expirationDate":1396853940000, "url":"mailto:palmsprings@grindr.com"}]
These appear to be the broadcasted pop-up messages shown in the app sometimes.
Now, the other interesting files are the ones with the ".0" extensions. These appear to be debug information, and they're basically the full HTTP request dump used to download the ".1" file. Here's what the one looked like for my profile picture (in case the Grindr CDN link stops working and you're curious, it's this picture):
$ cat 4e21d675447678d0493bc8cb41a56e8d.0 http://cdns.grindr.com:80/images/profile/1024x1024/d8dfd4eb2abd9c4d29653587cc87912b393bac97 GET 0 HTTP/1.1 200 OK 14 Accept-Ranges: bytes Content-Length: 72057 Content-Type: image/jpg Date: Fri, 04 Apr 2014 20:09:05 GMT Etag: "98af07f8697f854734874296a90c640f" Last-Modified: Sat, 01 Mar 2014 22:05:22 GMT Server: ECS (lax/2851) x-amz-id-2: [REDACTED] x-amz-request-id: [REDACTED] X-Android-Received-Millis: 1396642144430 X-Android-Response-Source: CONDITIONAL_CACHE 200 X-Android-Selected-Transport: http/1.1 X-Android-Sent-Millis: 1396642144347 X-Cache: HITI edited-out the "x-amz" headers because I'm not sure how secret those are supposed to be.
When browsing through my cache folder I also saw some pictures that weren't profile pics, but were sent over chat messages. These always seem to be the full resolution of the original pic sent, i.e. not thumbnails or anything. The ".0" file looks the same as for a profile picture, except the URL downloaded begins with "http://cdns.grindr.com:80/grindr/chat/" and the server headers respond with a "Content-Type: binary/octet-stream
" (which causes a web browser to download the picture to disk instead of displaying it in the browser).
Some of the ".1" files are actually empty (0 bytes), and their .0 files indicate that these are the ad banners (requesting a URL from googleads.g.doubleclick.net). So it looks like whatever system in Grindr is responsible for downloading pictures also sorta deals with downloading ad banners, except it doesn't actually save the banner into the cache folder.
The last somewhat not-very-interesting file in the cache folder is called "journal", and it's a text file. By reading the first couple lines, it appears to be part of libcore.io.DiskLruCache, a bit of Java code that provides a rotating offline cache. This probably means that, if Grindr's cache folder fills up, it will automatically remove old files to make room for new ones, so it can keep its overall disk usage under control automatically. The journal file appears to list the hash names of all the other files in the folder, along with words like "CLEAN", "DIRTY", and "REMOVE".
Update (Oct 2021): while this blog post is obviously VERY old now, describing a version of Android from almost a decade ago, the basic steps still apply; android-x86.org still produces Android x86 images for modern versions of Android and they still install the same.This information is a little hard to find on the Internet. This is how to install Android 4.0 (Ice Cream Sandwich) in VirtualBox, in a "do it yourself" way (installing from an ISO image). There are some people who have made pre-installed VirtualBox images, but one problem you may run into going that route is that the Android serial number will match everybody else who's using the same image as you, since Android generates this number on its first boot.Sometimes they include Gapps out of the box, sometimes not, google around if they don't and you need them. I haven't played with Android-x86 in some years now, the last image I did install (around 2019) had Gapps and I used this VM to manage my Google WiFi routers because my primary Android phone was de-googled and could not use the Google WiFi app. Your mileage may vary.
Screenshot of my Android VM. Click for bigger version.
Apparently, the official Release version of Android 4.0 from android-x86.org should work completely out-of-the-box in VirtualBox: android-4.0-r1. I have an older development release linked later in this post that was built specifically for VirtualBox, which is what this post was originally written about. The Release version of Android 4.0 also contains Google Play and the other Google apps out of the box, so you can skip the part about installing the Google apps later. Thanks @DrDeve for pointing this out!
(Update 8/30/13)
This blog post is about a very particular build of Android 4.0 that is linked to later in this post. The instructions that follow are known to work when installing from that ISO image. There does exist Android 4.3 ISOs from android-x86.org and when I tested them, a lot of stuff seemed to just work out of the box in VirtualBox, but this blog post isn't about Android 4.3.
Also, if you're using a different Android 4.0 ISO you found somewhere else, there's no guarantees it will work very well for you. Networking and audio are some of the biggest problems I've seen in Android virtualization. So, before you ask me for help with installing or getting the networking to work (hint: networking should just work with no extra fuss), make sure you're actually using the ISO image linked later in this blog and not some other random one. The one I have was designed specifically for VirtualBox and it works.
The folks at Android-x86 have been making x86 builds of the Android OS for quite a while now, and none of this would be possible without them. They have ISO images for various versions of Android available, but most of them don't work very well in VirtualBox. For example, their "eeepc" image for Android 4.0 has issues with the audio drivers and the network (it has no Ethernet support built in, etc.)
So this means using one of the Android-x86 images from there won't get you too far because audio and networking won't work. Fortunately, somebody has put together an ISO image that's been custom tailored to VirtualBox. I don't remember where I found this ISO image; if it's yours, leave me a comment and I'll edit this post. ;) I found the ISO here: android-x86 VirtualBox/VMWare support (thanks @jakimfett!)
I have a copy of this ISO hosted here: android-x86-vm-20120130.iso (244MB). This ISO works much better.
Make sure you add the SATA Controller if it does not appear, when you setup the virtual box and then add the ISO image and virtual disk image to this.It worked for me as listed above (IDE CD drive, SATA hard disk), but this is something to keep in mind if you have any issues booting the CD or installing it to disk.If you try and add the ISO image and virtual disk image to the IDE Controller this will not work at.
This information maybe useful to someone making this mistake.
cfdisk
.
Internet not working is often because the kernel has no driver for your NIC and / or you are in bridged mode(Update: 8/30/2013) This is a common question people have, is how does the Android VM's connection to the Internet work?The AMD-PCnet is the standard for virtual drivers for VB and VMware - including the heavy iron VmWare ESX -- no matter what you have installed switch VB settings to the PCnet driver and use NAT -- IT WILL JUST WORK IF YOU DO! Native drivers often dont start until you open VB settings box - quirky -- use the de-facto standard PCNET NIC driver.
I'd refer you to the VirtualBox documentation about networking, but briefly: configure your guest OS's network to use NAT mode. This is the simplest way to do it.
What happens in NAT mode is, Android will boot up, see an imaginary router handing out IP addresses, and get one. And, it doesn't matter what your real life network layout looks like (whether your physical computer is connected to Ethernet, Wifi, a 4G LTE dongle, dial-up modem, VPN), the Android virtual machine will always think it's connected to Ethernet. So, questions of "how do I connect to my Wifi?" don't make any sense when you understand how VirtualBox (and most other virtualization systems) work. If your host computer has an Internet connection, the virtual machine should have it as well, automatically.
This may be a bit confusing for Android users though because Android typically doesn't use Ethernet. The lock screen in the Android VM will say "No Internet connection", and in your settings, Wifi will probably be turned off and resist turning on. Completely ignore both of these things. The VM is using Ethernet for its connection, so just try opening the web browser and point to kirsle.net or something and see if it loads.
The Escape key on your keyboard corresponds to the Back key in Android. The context menu key on your keyboard corresponds to the Menu button in Android (the context menu key is usually next to the right Windows key).
To power off the VM, press HostKey+H. This will cause Android to pop up the shutdown dialog that you'd expect on a real phone. You can also use the "Machine->Send Shutdown Signal" to do the same.
Update (9/3/2013): @DrDeve mentions how to get out of the lock screen when Android's Powersave kicks in:
OK, one more thing I forgot -- PowersaveFor some darn reason you cant bring a VB ICS 4.0.4 build out of powersave (hybernation for my Windows friends) by clicking on the video screen.
So if your VM goes into lockscreen while you are playing a game or something, after stopping for about 2 min (time to lock is configuratble in Settigns)
You will need to press on the right menu key several times, once only shows a lockscreen "ping"
the menu key is the key between the right hand alt and Ctrl keys on most modern keyboards
have fun
The Doctor
You may notice that this Android VM doesn't include the Android Market, GMail, or Google Maps. These are some of the Google Apps and due to some licensing restrictions Android-x86 doesn't include them "out of the box".
On a real Android device that's been rooted and flashed with a custom ROM, you'd install the Google apps by flashing them in recovery mode. But you can't get into recovery mode on VirtualBox. Thus, the method for installing the Google Apps is kinda sketchy, but it works (and if you know of a better way, feel free to tell me).
You'll need a file with a name like "gapps-ics-20120304-signed.zip". These are the Google apps (the date part might be different). You can Google them, but I have a copy of them here to download too.
You don't really need the entire Google Apps file, actually. Just the "system" folder inside the zip file. Create a new tar file of the "system" folder so that it will be easy to get it into your Android device. I have a prepared "system.tar.gz" for you if you just want to use mine.
$ cd /sdcard/Download $ tar -xzvf system.tar.gz $ su # cd /sdcard/Download # cp -rf system/* /system/Pay special attention to the
cp -rf
command. Make sure the slashes and *'s are in the right places.Note: in my experience, the Market app will be somewhat unstable. When you start the app, it will Force Quit after 10 or 15 seconds. However, if you're fast enough you should be able to quickly search for a specific app you'd like and begin the download process before Market crashes, and the app will continue to download and install regardless.
I imagine that the unorthodox way of installing the Google Apps might be partly to blame for the Market being unstable. The other Google apps seem to work fine though.
The general steps are as follows. Substitute 1024x768
with whatever resolution you want. You can add multiple video modes by changing "CustomVideoMode1" to be "CustomVideoMode2", etc.
VBoxManage setextradata "Android ICS" "CustomVideoMode1" "1024x768x32"
UVESA_MODE=1024x768
to the end of the boot arguments (make sure to hit Space first), and press Enter.Update (9/3/2013): @DrDeve mentions in the comments:
If you install GRUB bootloader you can hit e to edit like you say, or a, then press space and type vga=ask then press enter.a long list of VESA modes (and the color bits from 8-32) will be displayed. Not all will ork, so selecting one here, resetting the VM if it doesnt work BEFORE editing the config files may save you from bricking your new toy!
Each entry is a thre char hex value, follwed by the resolution, like 1024x768x32, etc.
Once you find a mode that works, THEN modify the config using the hex value that worked using the methods above.
You can als edit the GRUB menu.lst to add the value from the sceen above
- convert the hex value that worked to decimal (i.e. 360 becomes 864, etc).
- open terminal
- su
- cd /mnt/grub
- vi menu.lst
- add vga=864 to the end of the line that startes with "kernel", or if one is there, modify it
- save the file by entering :wqif you havent used vi before you might need a guide open beside you look here http://www.cs.colostate.edu/helpdocs/vi.html
Your mileage may vary.
Any further comments being like "hurr durr you get MMS to work without data by turning on data" will be redirected to /dev/null
. And anyway, this blog post was written when Android 2.3 was current and the steps probably don't even line up 1:1 any more.
This post was written in the Android 2 days, and I don't know how you do this on modern Android today. Hopefully the above gives you some useful information, and let me know in the comments what the instructions would be today. On to the original post:
My Nexus One was originally for T-Mobile's network, so it doesn't work with the 3G on AT&T's... but that's fine because my AT&T plan doesn't include data. But, my phone can still use AT&T's Edge network.
I don't want any random background apps using the Edge network and costing me usage fees when I'm out and about. But, if I disable Mobile Data altogether, picture messaging (MMS) stops working too. So after a lot of searching around I seem to have found a way to disable the mobile network for all apps, but still allow MMS to be sent/received using it.
On my Nexus One, from the home screen:
YMMV.
I've sufficiently lost all those games and all the files that went with them at some point since then, and now all I have left are the front-facing sprites for all the Azulians:
A recurring element in the games, though, was a mini-game called "Azulian Tag", which is sorta the opposite of regular tag: the player who is "it" is hunted down by all the other players. In the games, there would be blue Azulians that travel the same speed as the player (and thus are easy to run from as long as you keep on moving), red ones that move a little bit faster than the player, and white ones that move even faster. The game would start you out surrounded by about 6 blue Azulians, then 4 red ones further out and 2 white ones much further away, to give you time to run. The goal of the game was just to survive as long as possible.
Anyway, I decided recently that this mini-game might be a good idea to turn into a game on its own, for Android. I discovered PhoneGap, a toolkit for using web technologies to create mobile apps for iPhone and Android among other devices, and therefore decided that HTML (5) and JavaScript should be sufficient for creating such a game. In addition to just running away from the other Azulians, some new "powerups" could be added in, like being able to teleport the player to a random point on the map to buy back a few seconds of time before the other Azulians discover where you've teleported to. I'm working on some sprites now; I've already revamped the blue Azulian sprites from the RPG Maker 16x16 size to a higher quality 32x32 size:
It would basically be a miniature PC that resembles an Android phone, but which isn't a phone, but which you can just install Skype on if you really need to make a phone call, since it could still get cellular data service.
And, being like a miniature PC, it would be as open to operating systems as a real PC; it would be just as easy to install and reinstall Android firmwares (or any compatible OS) to it as it would reinstalling your operating system on your laptop.
I imagine Dell would be a good manufacturer for such a device; they would market it just like they market netbooks, as being just a mini PC that happens to run Android (preferably the stock vanilla Android as Google intended it, but being open you could flash any version of Android you want).
If such a device existed I would buy it as soon as it came out. I'm quite sick of the way phone carriers abuse the Android OS and wish there could just be a seriously open device.
What it really means from what I've read is that Google is just not selling the phone themselves directly but it can still be obtained via other means (developers can still buy them and they're still being sold in other countries), but that Google still intends to support the phone for the foreseeable future -- it will still be the first in line to get Android updates, for example.
I have a Nexus One and I like it and this news is a bit worrisome to me, but not in the way you might expect. Rather, because the Nexus One is one of the few Android phones that is truly open.
Apparently, the very first Android phone (the G1), the first Droid, and the Nexus One are pretty much the only Android phones that ship with the stock, vanilla, Android firmware. All the other HTC phones out there for example run the "HTC Sense" UI on top of Android, and the Motorola phones run the "Motoblur" UI; some people don't like these add-ons on top of Android and would rather run Android the way Google intended, using the stock vanilla release of the ROM. Or, some people just like to hack their phones and have root access on them.
The Nexus One phone made it really easy to unlock your bootloader and install custom/unsigned Android ROMs onto the phone if you wanted to (it would even provide a nice screen warning you that you're about to void your warranty). The Nexus One allows you to install whatever you want on it, and both Google and the phone itself fully supports this. But, other phones, notably the Motorola phones that come with an eFuse that will practically "brick" your phone if you try to modify its firmware, aren't so open.
There seems to be a trend in Android phones in which companies are trying to play Apple; Apple's iPhone devices are super locked down, and Apple tries to patch all the security holes to stop people from jailbreaking their devices - with each firmware release Apple tries to make it harder and harder to hack the iPhones. In Apple's ideal world, their hardware would be completely 100% impenetrable from hackers and nobody could modify their devices. It seems Android vendors want to copy this business model, which I for one do not like.
It seems Android vendors are "standing on the shoulders of giants," they look at Android and all they see is a free open source Linux-based mobile operating system, and they wanna just take all that hard work, add a few things to make their devices a major pain in the ass to hack (in their ideal world, absolutely impossible to hack) and then jerk their customers around in exactly the same way that Apple does. Is this really what Android was supposed to be all about? Just giving greedy megacorporations the cheap tools they need to strongarm part of the cell phone monopoly in their favor?
Hopefully the Nexus One won't be the last developer phone that can be bought by non-developers. I got mine specifically because it ran the stock unmodified Android firmware and because it was completely open to customization. As I ranted about before, I don't like how Apple is able to just slow down your old phones and force you to upgrade; at least I have the comfort of knowing I can easily flash any Android ROM onto my Nexus One and nobody can force me to upgrade by slowing my phone down or doing anything else malicious to it.
God help us if this is the future and we're stuck with many Apple-like companies all forcing us to use their locked-down devices that we're not allowed to touch at all for fear of permanently bricking our devices.
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